Super Mario Bros. Deluxe Review
By Charles
September 14, 2025
I wasn't super excited to start this game - I wasn't a big fan when I first played due to screen crunch. It was one of the few games I completely gave up on. Playing it again for the review gave me more motivation and I was able to 100% complete everything. That doesn't mean I was overreacting before. This might be the most grueling Mario platformer ever, but completing everything is a wonderful feeling.
Super Mario Bros. Deluxe
GBC, 1999 ~$550 sealed ~$35 used
23
/40
Virtual Console 3DS


PRESENTATION
CONTROLS
CONTENT
FUN FACTOR


3


The graphics from the NES game are remade 1:1, but since the resolution of the GBC is smaller, there is a lot of screen crunch. It's very hard to see where you're going and things just feel claustrophobic. I think higher quality tiles and characters are better than what Super Mario Land did, but the level design needs to have the Game Boy in mind. Some animations are improved, but they aren't very noticeable. The best part of the game's presentation is the menus. They're all great and have very well-done pixel remakes of Super Mario Bros. concept art. There's even a World Map. The music is okay, but it sounds a little off compared to the NES.
Mario feels very heavy, which makes it more difficult to jump on enemies. He's slow and doesn't jump very far. If you're playing this after something like Super Mario Maker, the controls will be extremely jarring. You get used to them after a while, but it still feels a little annoying. However, the worst issue by far is the screen crunch. You can barely see your surroundings, so you run into things by accident, have to make leaps of faith often and simply miss things. Jumps are a much larger risk in castle levels since you can't be sure if the roof is just above the screen. These issues aren't the absolute worst, but they're more annoying than even Mega Man 1.
You can play as Luigi in single-player and Hard mode is still present, as well as a level select. There is a points leaderboard, and topping it unlocks The Lost Levels, which is beatable since you don't lose progress on Game Over. There are a few odds and ends like a Calendar, as well as a mode where you race a Boo through special levels. The best new addition is Challenge mode, where you go back through every level and collect Red Coins, look for a hidden Yoshi Egg, and try to hit a high score. There is an album that is only filled if you finish everything. Sadly, you can't fully appreciate all this content since the controls make it infuriating to complete.
6
7
7