Scarlet and Violet Base Set Top 10 Cards

26/40
Presentation
7
Controls
7
Content
5
Fun Factor
7
By Charles - May 31st, 2026
Mega Man Xtreme is one of the more unknown games in the Mega Man series. Why a Mega Man X game needed to be made on GBC in 2000 is beyond me - why not make a Mega Man X remake for GBA in 2001? Nonetheless, it's cool that X did get an 8-bit adventure, and it's pretty cool to see how the developers managed to downgrade X and X2 to make this game.
See Platformer Game Ranking
See 2000s Game Ranking
See GBC Game Ranking


Mega Man Xtreme
GBC, 2000
~$275 New ~$40 Used
Also Available on:
Virtual Console

Miraidon ex 81/198
#5
Miraidon ex brought forth the "Basic ex" turbo decks. Its Tandem Unit Ability made up 3 years of Lightning-Type History, so much that how much a Lightning card could work with Miraidon ex defined how good it was. Tandem Unit chains, especially after the introduction of Area Zero Underdepths, allowed you to bring out all of your Basic Pokémon on Turn 1. Over its time in Standard, Miraidon battled with a rotating cast of friends such as Iron Hands ex, Pikachu ex and Tapu Koko ex.
What puts Miraidon ex over the top is that it isn't just a support card. 220 HP, 220 damage for 3 Energy and only a one retreat cost means that Miraidon can chip in to deal with any Basic 2-Prize attackers. With the help of Electric Generator, Miraidon could be a decent threat by itself.
Miraidon isn't anything fancy, but does its job perfectly.








Pokémon card image © Pokémon/Nintendo/Creatures/ GAME FREAK.

Gardevoir ex 86/198
#2
Nest Ball returned to the Pokémon Trading Card Game to start the ninth generation. Nest Ball is a another wildly simple and effective card. It's nearly perfect - get any Basic you want. The only problem is that Abilities that activate when played from your hand like Meowth ex or Lumineon V do not work.
Nest Ball was fantastic to find Basic cards like Miraidon ex, Squawabilly ex, Rotom V, and even Charmander and Dreepy. Every deck has Basics, so this card is a no-brainer for almost any deck. When Nest Ball isn't in the format, players still commonly use Ultra Ball as a very strong card, even in Basic-only decks. Nest Ball does the same thing for Basics without needing to discard two cards.
Nest Ball is a simple and effective staple that increases the consistency of any deck you put it in.








Pokémon card image © Pokémon/Nintendo/Creatures/ GAME FREAK.

Nest Ball 181/198
#1
Nest Ball returned to the Pokémon Trading Card Game to start the ninth generation. Nest Ball is a another wildly simple and effective card. It's nearly perfect - get any Basic you want. The only problem is that Abilities that activate when played from your hand like Meowth ex or Lumineon V do not work.
Nest Ball was fantastic to find Basic cards like Miraidon ex, Squawabilly ex, Rotom V, and even Charmander and Dreepy. Every deck has Basics, so this card is a no-brainer for almost any deck. When Nest Ball isn't in the format, players still commonly use Ultra Ball as a very strong card, even in Basic-only decks. Nest Ball does the same thing for Basics without needing to discard two cards.
Nest Ball is a simple and effective staple that increases the consistency of any deck you put it in.








Pokémon card image © Pokémon/Nintendo/Creatures/ GAME FREAK.
Screenshots from [Mega Man Xtreme] © [Capcom], used for review purposes.

